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In me – a tale of paws and leaves the player experiences the story of the fox named Me. The player is confronted with the beautiful and joyful, but also with sorrowful and sad moments in the life of the fox.

Along your journey you find a lot of well known friends. You don’t need to experience your adventures alone: meet Ani the butterfly, your tiny but not less lovable ally.

She is the best friend of Me, but sometimes she becomes a chatterbox. Nadine Most, a german voice actress in her spare-time, is giving Ani her voice.

All these moments have happened in the past, because the player will experience an emotional event early in the game: the death of the fox and thus of the protagonist. 

Sometimes changing a season might be result in something worse. Be aware of it!

The cute, childish graphic style contrasts with the very serious topic of death.

In the afterlife, the player gets another chance to “replay” the fox’s memories.

Afterlife is a big part of the player’s journey. Here you will find many secrets and stories.

Through the wisdom gained from death, the fox has the ability to influence the world in his memories by changing the seasons

This ability is the core element around which the puzzles in the world are designed. It influences the way you play and offers advantages as well as disadvantages for the player.

The atmosphere invites you to lose yourself in the depths. The pieceful music tracks for the game are made by Clement Panchout, a music composer from France.

Factsheet

Developer:
grown arts
Based in Brake(Unterweser), Germany

Release date:
tba

Platforms:
tba

Website:
https://www.pawsandleaves.com

Credits

Florian Haase
Business, Development, Game Designer, grown arts

Erik Münch
3D Artist, Freelancer

Clement Panchout
Music

If you have any questions, please contact us directly for specific requests:

Description

In “me – a tale of paws and leaves” the player experiences the story of the fox named Me. The player is confronted with the beautiful and joyful, but also with sorrowful and sad moments in the life of the fox. All these moments have happened in the past, because the player will experience an emotional event early in the game: the death of the fox and thus of the protagonist. The cute, childish graphic style contrasts with the very serious topic of death. In the afterlife, the player gets another chance to “replay” the fox’s memories. Through the wisdom gained from death, the fox has the ability to influence the world in his memories by changing the seasons. 

History

Everything started in July 2017. The project was named “project phuks”. In October 2017, I finished the first prototype and went public in northern Germany at the genial-verpLANt local area network party. The kind words and lovely feedback from the testers were a big motivational push to keep on doing the project. I decided to work on the game further. In spring 2018, Me got his name, the project got his name. Since August 2019 the game-concept is being funded by nordmedia – Film- und Mediengesellschaft Niedersachsen/Bremen mbH. 

Features
  • An emotional journey through life & death
  • Change the seasons and change the memories
  • Full soundtrack by Clement Panchout
Media