Become part of our vision
Players grow with their video game worlds, so not only do they grow and age, but so do their everyday challenges and stories. With its vision to make video games with difficult themes interactive, educational and yet entertaining, grownarts is a company with an extraordinary focus.
This vision will start with Paws and Leaves – A Thracian Tale and will address the topics of death and dying and at the same time inspire reflection and entertainment. In the near future, if the company continues to develop positively, it will be converted into a corporation in order to be able to drive the company and its projects forward.
The sole proprietorship also offers media training and continuing education. A cooperation with Kultur trifft Digital, from the Stiftung Digitale Chancen, has already been established to build further pillars of a company that will support the vision of an exceptional focus with digital media and video games.
FLORIAN HAASE (CEO)
PHILIPP GRASHORN (Programming)
VANESSA HAASE(2D Artist)
SID MOIKOW (2D Artist)
A Thracian Tale
Paws and Leaves – A Thracian Tale is a 3rd person adventure game in which the player will experience the journey of the cutest fox of foxes. His name is Me. The player is confronted with the beautiful and joyful, but also with the sorrowful and sad moments in the fox’s life.
In addition to the development of video games, we would like to pass on our expertise and experience and, above all, teach our young generation a responsible approach to media through our workshops on the topics of video games and digital media. Florian Haase works as a media education specialist on behalf of Kultur trifft Digital on the road. From workshops dealing with basic computer skills to so-called Game Jam, up to basic courses in 3D engines like Unity, these are only a few topics for which we are happy to share our expertise and media competence with your target group. The duration of such an offer varies depending on the desired scope.
- Serious Games & Gamification
- Stars sitting in front of the screen
- Approaches and suggestions for (school) lessons
- What are microtransactions / lootboxes and why they can be dangerously addictive
- Game Development Introduction – How to make a game?
- Level design
- Heroes & Characters
- UI / UX, Marketing
- Asset production (2D / 3D)
- Conception and production of video games
- More about games and gaming on request